nanos is a team of young, ambitious people from different disciplines, in particular various fields in computer science, business administration and law, which is convinced that the success of upcoming video games is measured above all by the multiplayer and coop experience.
nanos pursues this concept since it was established in 2011 and founded in 2016. We provide the possibility for all developers to achieve this goal amongst others with an all-in-one framework, whether the other developer is an established developer/publisher or an indie-studio.
Our vision is to set new benchmarks in multiplayer experience and to make community’s imaginations possible to influence the game in a way game developers never had an eye on.
All participants of nanos were involved in different multiplayer modification projects before. Our team members led, developed and were or are members of multiplayer modifications for Grand Theft Auto IV, Mafia 2 and Grand Theft Auto: San Andreas (called Multi Theft Auto). During this time we learned not only how to develop multiplayer projects for games from a technical perspective, but also about the wishes and needs of the community and its members.
Based on these experiences and before nanos was founded as a company, some of us grouped up to modify the game Grand Theft Auto V in late 2014. At the end of 2015, when ready to release the first version after great progress, Take2 took our project down after seeing it as a possible threat to their business.
After this experience we had to set off along a new path. After surveying our community in late 2015 we decided to create a new multiplayer project, namely Just Cause 3 Multiplayer, this time in accordance with the publisher Square Enix. Additionally, we started our project nanos framework, which is a framework for game developers to implement multiplayer functions more easily by providing adequate libraries and functions.